dos2 max persuasion needed. r/DivinityOriginalSin A chip A close button A chip A close buttonOriginally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. dos2 max persuasion needed

 
 r/DivinityOriginalSin A chip A close button A chip A close buttonOriginally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her updos2 max persuasion needed  Talents: Opportunist Executioner Savage Sortelige

honestly, i've taken to just not investing in it at all. If the companion's attitude drops low enough, they'll leave you, sometimes they'll wait till the end of the act. Summoners max out summoning, mages max out their respective. 6. Persuasion helps the player pass dialogue checks when interacting with NPCs. Enemies have generally have both magic and physical armor, with one of the two being the focus. Second depend on what armor damage you want to focus on. Seeking Revenge Walkthrough. 400 XP; Total: 107,325 XP. Find the possessed girl near the harbor in Arx Outskirts. I'd say Persuasion, it opens up dialogue paths that are otherwise unavailable. Looting him after will give you the whole set. This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. Joined: Aug 2017. Red Prince has 12 Finesse. It is based on which line of reasoning the character you're talking with would find the most persuasive. First, we approached him and I let the Red Prince speak to him alone. It just isn't as fun. There are no stat checks when it comes to persuasion. 2. Level 1: Increases base Attitude with strangers by 5. So 30 Con is like +20%, but Persuasion 5 is +100%. Just grab Ifan and use Finesse persuasion. ago. In my game, Fane has Persuasion=1, Intelligence=35. which is why high persuasion characters often pass their checks even with low attributes. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. Thanks for this, one thing I do with the Captain set is a bit faster. Demon now gives you a 33% chance to gain a rand. It allows you to identify magical items. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. the wrecked caravan. You can min/max it a bit using gear like Gloves of Acquisition which gives +2 Thievery so you only need 3 hard points. no, persuasion does not make the game too easy. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. Persuasion is great to bypass some fight. Dead_MAX • 6 yr. What WILL be different from DOS2 is that you won't need to put points into Persuasion on a level-to-level basis at the cost of things like thievery, lore, etc. 0 (buy-sell at base value), a character only needs a Persuasion(CHA) of +10 to hit that limit (with 100 Attitude). To answer your question more directly, though, if you want to maximize the usage of your persuasion, you want persuasion on the guy that you are typically leading with, because there are lots of situations where dialogue begins based on a location-based trigger. I have nurtured these guys brought them back from death and the brink of death, spent my gold on a new pair of boots for them , listened to their. Lizards receive +1 to persuasion. You can pass the persuasion check to ask Grog to lower the bridge tolls. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). #2 < > Showing 1-2 of 2 comments . Business, Economics, and Finance. And don't overthink it. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. DOS2 Help I'm playing the game for the first time and I am on tactician mode and having a fun but challenging go of it, but I worry that if I don't murder every possible NPC I'll be missing out on exp that would bump me up a. Persuasion - Is it Worth It? So me and my friend are about halfway through Act 2 on our first tactician run all physical; We have lucky charm, theiving, barter, and lorenaster. Talk to the cat first, offer to help, break the columns, and then talk to the girl. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation. You can only pick up to 4 of the 6 pre-made characters (3 if your main is custom) so some planning is necessary when crafting an effective team while still getting the most out of the story. Thievery Information. If you do want to play efficiently, don't use the prebuilt classes, instead spec them manually. The pawn is the other reason scoundrel is great. Civil skills are the annoying part of LW. Only one's you don't REALLY need to bother about is the one that gives you more treasure. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. Re: Sebille persuading Zaleskar (Quest) xenustehg # 620135 23/09/17 10:13 PM. The Attitude Rating System. +1 Bartering 10 : Damage: Warlord: Increases the overall damage by 10%. Persuasion is THE civil ability to have when you play solo. Gareth seems scripted to arrive there, providing he hasn't been killed. You have 3 choices, 1choice is 90+ to succeed, another 85+ and another 99+. But it does not need to be your main character, it can be any member of your party. Difficulty Level. This is on tactician. Anyone else think that persuasion checks that need more than 5 are silly? DOS2 Discussion Basically I need to quicksave before every conversation or put on my. Wishful Thinking is one of the many Quests found in Divinity: Original Sin 2. Every level after that, you will get 2 extra attribute points and 1 extra combat ability point. Remember that the loot you find will be scaled to the. I think it may come down to what level do you want to reach before the final fight. Eventually, it couldn't be pushed further and we said our goodbyes, raced for divinity, saw Dallis ruining everything and went to Arx where our party members realized that we'd need to team up and finish. Cloak, Adrenaline, Cloak and Dagger and Teleport. advertisement Persuasion, as you would expect, happens during. tribe of saheila. Persuasion +1 (Spellsong) Loremaster +1 (Wizard) TALENTS. The Loremaster skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. The two main factors are your persuasion stat, and the choice itself. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. Once the fight starts use T . Any points over 5 only increases proc chance. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. a finesse persuasion for Red Prince against Gareth has a threshold of 5. Everyone should have their main abilities maxed out, and if possible taken beyond the max using equipment. Any toon of any charisma can buy attitude to max for 200G. 1st run I hardly stole anything but looted almost everything, was scrounging for gold through most of Arx. 000 XP; Save Paladin Cork and Kill Magister Trippel: 6. WorkerBeez123z • 3 yr. The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. braccus rex. Act 3: 10%. Go over to the right above the lava stream before battle commences. Make sure you open the chest at #2 and read the book otherwise the door at #4 will require a Persuasion check to open. This maximum can be further be augmented. This book can be found at multiple locations, including the archive on the. OK, this guide is a bit unclear. It can be better to pick an option with a stat you have nothing invested. There is no point in "saving for later" - that "later" never comes and after 20 hours into the game potions and grenades will take about 2/3 of equipment. So I have been playing with my brother for a while and have just finished act 2 as lone wolves, but I have noticed that in order for us to have full control (or as much as much as possible) of how our character/team reacts to certain situations, we need to pass a persuasion check. Mercantile 20%. I had a max persuasion Lohse fail her persuasion checks to get Beast to follow her as the Divine until I picked her lowest stat option, which worked. It's the same problem as with "choice when it comes to your companions and their starting classes". It's kind of underwhelming if you ask me, having to rely only on one. Depending on your choice, several scenarios can happen. As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. They shouldn't have attached stats to those statements at all as far as I am concerned. If you are going 4 man party, I would go Custom Character, Sebille, Red Prince, and maybe Fane, just for his boney fingers. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. Some of the options are extremely high success cap so even that won't work. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. You can solely complete the main story if you wish, but skipping over side content. You'll be fine fine also with scoundrel 2 to get the free move talent, chloroform and teleport again. On Tactician difficulty, this enemy grants a Water Immunity Aura. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. If you don't have the game memorized, there's only two options: fully spec for persuasion, or don't at all. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. A total of 30 points can be added to an attribute for a maximum of 40 points. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. A. Max stats with Lone Wolf is 70, then 25 from Persuasion plus gear. It's good, your lead character should probably have this. Magic is slightly more complicated but not to werid once you understand it. From there though, the persuasion skill does most of the work. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. It's absolutely fine to have it on a companion. Lone Wolf essentially doubles your character's strength if you have 2 or less characters because you get double the points to spend when you level up. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. For loremaster likewise. Re: How useful is Persuasion? Johnny_Devo # 617159 20/09/17 05:02 PM. Fane is NOT my main character. Divinity: Original Sin 2 is separated into acts, each taking place within a discrete area. I think my persuasion above should be 4 and the check should pass. shadow over drift wood. 1 Persuasion. It ended up working out right, she dropped two books, which were exactly the ones I wanted. Act one: 20% of game. #1. This is a game that's a lot better when you are really appreciating the dialogue/story and not just skipping it to get through the combat. These three below are essentially three different ways of making money. Third, my party leader spoke to Stingtail about the oranges. found the shoes first then the skeleton hand. Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. You can take memory as needed, and wits for any leftover stats, but Constitution is very much a dump stat beyond the minimum you might need to equip items like a shield. I'm working on a dual wielding geo-brawler but I haven't really finished putting it together to optimize it. Also, I often choose to the unpersuasive route for the challenge of the combat, rather than the XP. They shouldn't have attached stats to those statements at all as far as I am concerned. These can be reset on the Lady Vengeance when you. Decreasing the cost of goods and increasing the value of goods you sell them in the future. Joined: Sep 2017. Persuasion must have all the time, up to 6 points. The governing skill does NOT add to the skill in any significant way other than breaking ties. Joined: Jul 2014. Attributes are the base stats of your characters in Divinity: Original Sin 2. it will save us from micro managing 4 characters as solo players, and keep multiplayer groups more. you will get a captain's charismatic coat, with +1 persuasion and Tyrant's Charm. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC. Once Strength has been capped, add excess points into Wits. Once you are over level 20, you need to pay coins for each respec. you sir, are my hero of the day. Therefore, to maximize gold profit when selling items it would be best to have your character. dos2 burying the past max xp. Elven seer. Alexanders ghost doesnt do anything other then have a persuasion check which if you pass he will give you the. a taste for freedom. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. d) Alexandar must die twice from death fog. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. Once he is freed, he will attack you unless a character has Pet Pal. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. 000 total Gold. 1. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. They have unique conversation Tags and have their own Class and equipment. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. Level 3: 8,000. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation works, like if you persuade your way out without a fight, then you won't get XP from fight. Act two: 50%. DOS2 side quest checklist + a detailed map of all start locations!Ha, wow, it would've never occurred to me to pull them into the paladins to dumpster the scarecrows. This means that you would need to have the Persuasion talent leveled to 3 to pass this check. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone) I didn't think you needed persuasion to convince your party to not ascend. Similarly, respec is free for only up to Weapon Mastery Level 10. true. You can invest in talk skills, especially persuasion (the one that pops up the most) without much effort. Birdie information. Probably it rolls a "dice", say 1-100. while fighting on the beach after using bless on the ring i failed the persuasion when i told him i had the jar then fought off his skeleton crew while he escaped. Also, you need to heavily explore Driftwood if you're only level 9, then head west. Grog's Intelligence attribute is 24. When should you have this skill? Yeah, kinda But i think it is balanced since you are forced to sacrifice a jewelery slot to make sure you pass all the checks. the forest tiger, however, cannot be persuaded successfully regardless of option chosen, and is (as far as i know) the only example in the game of a persuasion check that cannot be succeeded at any persuasion level. To push past that, you need a species bonus and/or gear. It's located along the southern edge of Reaper's Coast. Lohse, Mage, max memory with all 5 elemental skills, scroll spaming with Green tea. This guide is not intended to hand hold you through the game. Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. The experience requirements for level up is as follows: Level 1: 0. Loremaster is nice in 4 man parties so you can immediately identify. Pathos appeals to an audience's sense of anger, sorrow, or excitement. You can read more on that here:. You have 4 players in the group. I highly recommend you to read paragraph about. All characters begin with a basic 10 points in each attribute. 1 Answer. Created by baardvaark. I always free the captain without combat with a persuasion check, and let him gather his armor set. To pickpocket, enter sneak mode and click on the person you want to pickpocket. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. For randomly rolled gear, only necklaces can spawn with +1 persuasion. atleast not for me. This does seem in line with your test samples, but your encounters are in early Act 1, and there most of the checks with attributes require much lower values (like 12INT or 14WIS in your examples). Demon now gives you a 33% chance to gain a rand. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of the time. You can add to that again with gear to get more attitude ^^ Mine increased with Sebille from 27 --> 52, and when attitude is over 50 she is a close friend. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. The designers made this game in a manner where you can play 'inefficiently' and still win. Any Belt with + 1 thievery. you may need it in order to get the sorts of quest results you want. I also recommend a character that has a high barter. This method won't work if you've already escaped fort joy or already hostile against the magisters. All hail lord Sin. With 1 point in persuasion, you only need about 50 int for a 50% chance. The pawn is the other reason scoundrel is great. (7500) 2. After i failed my first persuasion check that requiered 6 points in the skill i just reloaded and kept the fishermen ring equipped all the time, way more convinient, besides a couple of points into warfare or necro and +80ish mahic armor are not that big of a deal In order to succeed at a persuasion check, you need to reach the required threshold. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. Stuff like looking at the total income of an Act, then allow for 20% of that total income on top to be the total possible amount theft can get you and limit every NPC to be a part of that number. I tested this myself: Gareth (target) has 14 Finesse. Persuasion can be nice to have later on in the game. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. The attribute thing only comes into play when there is a tie on Persuasion between you and the NPC in question as Hobocop says. If you have either or both of these characters in. For example a character with bartering at level 2 will get better prices than a character with bartering at level 1. Even if you have say 30int and 3persuasion, you'd still need to roll over 40-50 to pass. But, X can be lowered by having a high stat in the relevant attribute. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. You can have a two-man team where both make use of the Lone Wolf talent; alternatively you could both. You don't need to min/max experience to do well. Custom lizard with mystic, scholar, pet pal and tons of persuasion. You need X points in Persuasion to pass. And you don't need to donate much to get them like you. At late act1 you will need thievery 2 (right when you're about to escape fort joy). Leaving the area progresses the plot, but it also means abandoning quests. But with high enough Persuasion, neither of them was needed and with too low Persuasion, even much higher attributes would lead to fail. Early game, this is a very powerful tactic, you can one-shot Kniles with 4 stacked coffins. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. mesmerizedish. burning the midnight oil. For each guy, you run around all the npcs, and steal. LOCKPICKS: anvil + claw hammer + nails. Sometimes it's worth it to invest in a vendor by giving them enough gold to get 100 attitude (usually like 1200gp). Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. This method won't work if you've already escaped fort joy or already hostile against the magisters. If you have more Finesse than the target, Finesse Persuasions get easier. If Lucky Charm happens to activate when you loot an object, you will be notified by a 4-leaf clover visual and a distinct "shwing" sound. I'd say having an undead with thievery is also pretty nice with no need for lockpicks. For example (not exact valuues), you have one point in Persuasion, so that's like 20% of the persuation requirement, each point of a skill after that is only like 1% boost. I decided to do some very light testing on this with Tarquin once I got to him for the first time. RobotGodzilla Dec 31, 2019 @ 7:59pm. This game is great, with tons of replayability, go for persuasion max on second playthrough since you won't need tons of moneymaking because ur good enough at the game, and persuasion options will provide an even more different gameplay. For talents, you will get your second. To lockpick, use a lockpick and click on the item you want to lockpick. But you get help after failing persuasion where the game informs you: "Persuasion Failure! Your Persuasion: 2, Needed: 4" Example: Persuasion on a troll- Strength persuasion (intimidation) requirement might need 7 persuasion but an intellect persuasion may only need 5 persuasion. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. Take Skin Graft and Apotheosis once the levels allow it. I am at the academy (Nameless Island) now. If you haven't fought Alexander yet you'll get stuck at the altar in the cave. ago. The Silent One Walkthrough. TO MAKE MONEY CRAFTING TIP 2: Short sticks -> Makeshift Axe and Long sticks -> 2-Handed Staffs. You will always want to lead with your persuasion character so they get talked to rather than someone else. There are necklaces, a ring, and I believe a nobility hat, and lizards. Loremaster is best left at 2 so you can view enemy resistances. You need X points in Persuasion to pass. 4/5 story. Once the fight starts use T . r/DivinityOriginalSin. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. I did it before, but I forgot how high I needed it, exactly. - +Persuasion does not appear on randomly-generated items. in fact, i highly recommend it. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. The key to his cage can be found in the same room. If you don't have the game memorized, there's only two options: fully spec for persuasion, or don't at all. Early get points in Poly, Aero and Scoundrel for Cham. 19. Divinity: Original Sin 2 > General Discussions > Topic Details. 4. RobotGodzilla Dec 31, 2019 @ 7:59pm. While you need Pet Pal to speak to beasts, you need one step extra for this fellow. For each guy, you run around all the npcs, and steal. Civil Skills: Persuasion (since he gets automatic pet pal) Talents: Glass Cannon, Far Out Man, The Pawn Character: Iban (since the summoning skill will help out his wolf) This is the primary support character of the party. Classes play a significant role in helping guide players on how to tackle the game’s combat and provide an excellent framework for players to build on. Gives you 2 bonus points in Persuasion but you loose a point in Intelligence. To push past that, you need a species bonus and/or gear. There are also a few items that will make your thieving life faster, and more lucrative. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. ago. This enemy is vulnerable to Water damage. You'll be interrupted if anyone sees you at all, so make. All you need to do is start dialog with the animal in question with that chararcter. - How much Persuasion do I need maximum for each act? (I had…Initiative Notes. Persuasion options don't have much to do with you. Well she had no persuasion so failed, killed him and ate him for the info I needed. 163 ratings. If it's too rarely used, I think I'd rather breath fire. Both have 1 Persuasion. There are a LOT of quests that you need to pass persuasion checks. Everything is literally s***. can succeed, though succeeding them. Remember that the loot you find will be scaled to the. The Hollow Marshes. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. A summoner/dps hybrid can't compete with a, say, full necro with maxed out warfare, scoundrel and 2h. This is an excellent choice for beginners and is the best Civil Ability of them all. (Ones that have been recommended from others are good) Although I would highly recommend to install the script extender ( link ). Skill Synergies. Joined: Sep 2017. In that regard, the Rogue remains. Improves hunting abilities, rogue abilities, and provides a dodge bonus. Tried approaching him with Lohse, who had 50 memory memory and 5 persuasion after redistributing some points and still nothing. Copied from my comment in ifan soul wolf's wiki page. Red Prince has 12 Finesse. Basically just Donate things that you don't need to vendor, make them like you 100 your goods all Give you 20 -25% discount. I expect DOS2 to be: 4/5 characters. #1 viktorhallo Oct 4, 2017 @ 7:06am max is 5, but you can increase it with gear, btw when you respecc with mirror, make sure that you remove the gear that gives civil points. Level 1: Increases base Attitude with strangers by 5. This is a fresh. Also, I cannot confirm. Sebille has 42 Finesse. The game does track this value over more than 1 transaction with the vendor changes appearing to scale up to max. So there are ways to get 6+. You need a +2 persuasion to pass the speed check (only your leader can do this). 2. Sebille is a slave who freed herself and is now on the ultimate revenge trip. That doesn't stop him from getting to the Elf Temple. Kill Source Hound Thulnir: 200 XP; Kill Windego: 900 XP; Find. talk to magisters first, feign ignorance, tell them you will have a chat with the sorceress. Focus on the dialogue options and text. You can pass the persuasion check to ask Grog to lower the bridge tolls. go for lucky charm, then if you feel like you need bonus pocket money, respec at the end of act 2 to full thievery (keep some thievery items, like the unique +2 gloves, a random +1 belt and the +1 unique armor) and just steal gold (and whatever you feel like) from the merchants before moving on to act 3. You can only pickpocket each NPC once per game with each character. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. Put MAX persuasion on your character. I always waited till I was roughly a level above him before fighting him because he's a giant douche on tactician.